Kids' Stuff

Age rating: Everyone
Half my life I’ve spent as an agent of the Imaginary Friends Force, six years fighting a secret war. I don’t know why adults don't believe in Bogeymen, but it really doesn’t matter. They don’t have to. This is our fight. This is kids’ stuff. - Agent Wesley, Age 12
Synopsis: "Half my life I’ve spent as an agent of the Imaginary Friends Force, six years in a war most people will never know about. I’m not an egghead, I don’t know why adults can’t see Bogeymen, or why they don’t remember seeing them as kids, but it really doesn’t matter. Parent’s don’t believe in Bogeymen; they don’t have to. This is our fight. This is kids’ stuff."

- Agent Wesley (Age 12)


Bogeymen are real. They are thieves in the night, stealing children’s youth as they lay in their beds. The school bully, the quiet kid that sits by himself during recess, victims of the bogeymen. Without their inner child they’re doomed to grow-up without the ability to feel joy, or wonder, or even love. Many grow up to become attorneys.

To make things worse, adults don't believe in Bogeymen. Call it a quirk of puberty, but in comes the armpit hair, out goes the belief that the monsters in your closet were anything more than tricks of a childish imagination. With no one to protect them, a group of kids stood up to fight back - forming the Imaginary Friends Force.

For decades now, and through many generations of young agents, the IFF, led by the mysterious Mr. Dogie, has been the last line of defense in the battle against the Bogeymen. Using an amazingly inventive array of technology based on their toys and games (weaponized by eight year-old genius twins R & D), the Agents have managed to turn the tide against the blue beasts. Nightly patrols have become routine bag and tag missions, to the degree that most of the younger agents see the job as merely a fun competition.

Senior Agent Wesley knows just how naive that thinking is. He is tormented by the memories of watching his mentor get taken by a Bogeymen, stolen back to their realm. He is also becoming aware that something is changing in the Bogeymen. They have begun to use tactics they've never used before. He hunts for answers, but his time is running out. He's nearly 13 and puberty is certain to come calling soon. In preparation of this, Mr. Dogie saddles Wesley with the task of training his replacement, a cocky, six year-old yo-yo champion, Tristan.

Finally, in an effort to finally be rid of the Bogeymen once and for all. Wesley and his fellow agents must undertake a risky journey into their realm, learning along the way what it means to be brave, what it means to be a friend, and what it means to grow up.

Latest Work

  • Script 2 - Garrett's 2nd Draft
    12/03/12
    Creative Notes:
    In an effort to appeal to an international market, I moved the action from the U.S. to a U.S. military base in southern Japan. This not only allowed for a diverse cast, but opened up some compelling themes not present in my initial draft. It may just be because it's the most recent, but this has overtaken the original as my favorite version and I'd love to get some feedback as to what folks think.

All Work

  • Script 1 - Garrett's Original Draft
    06/22/12
    Creative Notes:
    This is the original version of the script. I have also written an alternate take that moves the action to a U.S. military base in Japan. I may post that as well, depending on feedback received.

    This script has the potential to be filmed live action, animated, or possibly filmed using a digital backlot (think Sin City Jr).