7
out of
7
people found the following review helpful:
Killer premise, fun moments, great potential--just some structural issues
Overall Recommendation:
St. Joseph
April 08, 2012
3
out of
3
people found the following review helpful:
Cute premise and dialogue, but mushy in the middle
Overall Recommendation:
Austin, Texas
April 18, 2012
1
out of
1
people found the following review helpful:
The story has a lot of potential, the characters could be more unique
Overall Recommendation:
1
out of
1
people found the following review helpful:
Nice family flick
Overall Recommendation:
Semifinalist: Best Actor
Columbia
January 12, 2012
0
out of
0
people found the following review helpful:
Cool new angle on the Hero genre
Overall Recommendation:
0
out of
0
people found the following review helpful:
Good family-friendly fun!
Overall Recommendation:
Austin, Texas
February 21, 2013
0
out of
0
people found the following review helpful:
Makes a great movie!
Overall Recommendation:
1
out of
2
people found the following review helpful:
Average Joe becomes a superhero
Overall Recommendation:
0
out of
1
people found the following review helpful:
Polished family script with loads of laughs and entertainment value.
Overall Recommendation:
Now, that said, I'm going to get really nitpicky. Please take that as a compliment. If this had been boring drivel, I wouldn't have invested the time it took to write these notes. But I see a winner here-- something I would take my kids to (and something I would enjoy as much as they did, which doesn't happen enough). But as I said above, your concept is amazing, and any nitpicks I have can be worked out. Your concept is your foundation, and it's rock solid.
As far as giving notes, I am the product of my former manager in Los Angeles. He was a meticulous note-taker who shared his every thought as he read my work. Sometimes his comments frustrated me, but ultimately, his honest notes always helped. With that in mind, here we go...
Let's start off with a few things I really liked:
Overall concept is great (yeah, I've already said it twice, but it bears repeating.)
Hapless dad is funny and likeable.
Love dad exploring the cool perks of living in a superhero’s house.
General description reads well and is entertaining.
Some of the gags are a riot. I love the scene on p. 39. Jim throws the flash bomb to vanish Batman-style, and when the smoke clears, he’s still there trying to figure out the lock. That generated a belly laugh!
Love the fact that Clark found the gauntlet and used it against bullies, but doesn’t he wonder where it came from?
On page 48, LOVE the scene where the computer is analyzing Cameron’s social networks. Very funny and relevant. This is something overprotective dads do, with or without a super computer (I should know--I'm the father of a 15 year-old girl).
Page 54: Like the moment in which Clark activates the glove and it leads him to the citadel. Very cool way to reveal the secret.
70’s: I like that Robin is abusing her “daughter of a superhero perks.” This is a nice touch.
Act III: The final battle is strong. It's everything I would want in an action-packed but family friendly showdown.
CONCERNS:
Certain things don’t add up: why would a family buy a house without looking at it? Why was it so easy to get into the secret citadel?
Too many school stereotypes: the droning teacher with a desk full of confiscated items, the “cool” guy, the mean girls. It seems tired. This is largely because I've been teaching for 15 years and I've never really seen behavior like this. Yes, there are mean girls, but I've never seen them swarm and emotionally destroy a kid on the first day (but please regard this as the complaint of someone who works in the education industry--I'm sure lawyers hate some things they see in even the best legal dramas, right?).
Where is the supervillain? Yes, Richard seems like a slimeball, but 30 pages in, the only real conflict is that Linda’s coworker is a jerk and the kids aren’t fitting in at school. Where’s the big villain that ties it all together? Where is the threat? I think we need at least a hint of a bigger threat by the end of act I.
The gag with the talking butt sales pitch doesn’t work. Why would Linda go through with that? Why wouldn’t she just clearly stop the presentation and explain that someone tampered with her work? Jim is the screwball, and she’s the no-nonsense better half. Actually trying to present the talking butts seems out of character, and the gag just generally feels out of place.
By page 40, I still don’t know who the real bad guy is. If it’s Richard, isn’t Jim’s confrontation with him on 38 premature?
47 pages to reintroduce Nemesis seems way too long. We’re nearly at the halfway point of the movie, and the main villain is just now showing up? I think we need to see something of him by the end of act I, which should be around page 30 or so.
Structurally, this doesn’t seem to work. You’ve already worked to establish Richard as the slimeball of the story—why not make him a supervillain? Maybe something happens that turns him into a villain (though that seems a bit cliché), or maybe he’s already a supervillain at the beginning of the story, and his secret identity just happens to be a slimy office worker. Just a thought.
Page 50: Not sure Jim, the likeable, caring dad, would want Cameron to ask his daughter out. The dude is a rocker who is playing in a club known for drugs (according to the computer). Yes, I get that Cameron eventually cleans up his act (thanks to the hypnosis), and I get that Jim is trying to boost his daughter’s self-esteem, but hooking her up with a loser seems to go against “dad code.” It seems that a protective father might take advantage of the hypnosis spray in some other manner. I really feel like this scene would work better if Cameron wasn’t such a jerk. Maybe instead of being the jerk, he’s just the all-American Adonis athlete that only dates the best-looking girl in the school (Think Jake in Sixteen Candles). That way, when dad hypnotizes him, he’s not exposing his daughter to a possible loser, but instead, he’s getting the superstar quarterback type that any dad would like to eventually call a son-in-law. It's win-win.
Page 56: With the kids bouncing around the secret citadel, why isn’t the computer intervening?
Page 58: I like that the kids find dad’s secret lair, but why would they start painting it and selling off his stuff? They are generally likable, good kids—this seems unnecessary and out of character (they suddenly come off as brats). I think you could streamline this simply by cutting from when they discover the entrance to them surprising dad with the knowledge that they’ve discovered the citadel. Pick up right with the kids saying that dad has some explaining to do…
Page 60: I’m concerned about the introduction of the conflict. The villain, Nemesis, has really only shown up for one fleeting moment, and so far the only conflicts are secondary family issues. We’re beyond the halfway point and there’s no real threat. I can see that it’s coming, but I think it should be more clearly defined by now.
Another concern: we’re more than halfway through the script before we see Jim take on any real crime. Jump back about 30 pages. What if, instead of Jim showing up at Linda’s presentation wearing the snowsuit, he didn’t show up at the dinner at all because he was dashing to the restaurant in his ridiculous costume, trying to come up with excuses for being dressed as a superhero, when someone needed his help. Maybe he has to do something simple, like get a cat out of a tree or stop a mugger? Even though he doesn’t know what he’s doing, his gadgets kick in and he accomplishes the task. And when he doesn’t show up for dinner and misses Linda’s presentation, that builds some tension between them. And at least then we’ve seen some crime fighting earlier on.
Page 66: Again, worried about structure. Here we are on page 66, and we’ve got the gag with mom and the amnesia spray. My thought is that we should be nearing act III soon, and this is as heavy-hitting as the problems get for Jim and his family. We’re still in the “we have superhero gadgets and we don’t know how to use them, so hilarity ensues” phase, which should probably be over by the time Jim really fights crime in the previous scene.
I really think the midpoint needs to be moved up (around 50 or so), and by the mid 60’s, things need to be in bad shape. There needs to be more threat and more conflict to spring us into Act III. Why hasn’t Nemesis attacked them yet? Maybe mom has lost her job and the family is going to lose the house? These characters have to hit a low point that pushes the action into the final act. Nemesis really needs to show up here and there-- maybe he spies on the family, posing as a teacher at the school?
The moment on page 72 is a good one (with mom landing the account because of the Grim Avenger), but that seems more like a sweet bookend moment for the end of the script. I think at this point, things should still be going wrong. As I said in my previous note, we need conflict. We need low points to push the characters forward. Saving her job at this point seems too early.
Page 80: Where’s Nemesis? We’re nearly 70% of the way through the script and the main villain—if he is the villain—hasn’t made much of a dent in this family’s happiness. There’s been a lot of fun stuff in this script, but overall, it’s 80 pages of episodic fun. Where’s the threat?
Page 81: Clark is a smart kid: why would he buy off the bullies with GA’s weapons when he could just WHOOP them with the same weapons? In fact, he already has. Why aren’t they afraid of him at this point? Maybe a good arc for Clark would be that when he whooped the bullies earlier on, he scared everyone—even the good kids. Now nobody wants to talk with him (kind of like when Peter Parker beat up Flash in Spiderman—people thought he was kind of a scary freak).
Page 83: Why doesn’t Jim just tell her who he really is?
85 on: I feel like act III works the way it should; I just feel there were some bumps in the road getting there. I think this script would benefit a lot by more of an interwoven thread of Nemesis throughout the second act, and I feel like you could trim this down to a tight 105 pages or so, with your midpoint (Jim fighting the thieves) right around page 50.
SUMMARY: Killer concept, but the structure is off. I don't necessarily think every script has to hit every beat of the 3 act structure paradigm perfectly, but I really feel like by midway through act II, things need to be going bad. I know it's a family flick, and I don't want it to get too dark, but conflict is what drives a story, and aside from some minor domestic issues that are easily fixed with GA's gadgets, the conflict doesn't really kick in until late in the script.
These are just my thoughts. All that said, thanks for writing this, and thanks for making a cool contribution to the world of family-friendly flicks. We need more good ones. Good luck with this project. Can't wait to see a few issues fixed so I can take my kids to a Saturday matinee!