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Interesting Twist On Gothic Horror, Needs Work
Overall Recommendation:
Glendale, CA
January 16, 2013
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Between strange creatures and a lovely girl
Overall Recommendation:
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Great Characters / Great Dialogue / Great Story = Winner
Overall Recommendation:
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If “True Grit” was Re-imagined with Monsters -– And it worked!
Overall Recommendation:
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From Dark to Light.
Overall Recommendation:
The story has some interesting moments, and the attention to detail is impressive - except there's too much detail. All the subtleties and nuances are fine for a novel, but not right for scipt structure. You have to thin the herd of description to the minimum, and get on with the story. A script never wants to stop the reader's eye from moving to the next piece of information. Every sentence is a speed bump, even in the best of scripts. So only include the vital information in a scene description. If you reduce the amount of description to the bare essentials, to three lines or less, you'll probably cut 10-15 pages out of the script.
I think more attention needs to be paid to the overall script format, especially when Mister and Merrin are in and around the cabins and buildings in the Burrow. Because of the level of description, it was a bit confusing at times as to what setting they were in.
The plot needs some work. There needs to be better cohesion to the overall arc of the story. For instance, I never bought that Richards would agree to the whole idea of fostering an army of the undead. That in itself seemed preposterous, even for a horror-fantasy tale like this one. And I never understood what he was going to do with the legion of ghouls after the war. Open a Civil War era Wal-Mart? It didn't make sense, and bugged me for the rest of the script. Same goes for the soldiers who blindly go along with this insane idea. NONE of them would have a problem with walking among these creatures? You have to raise the believability factor.
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What worked:
While there is far too much detail, there's a definite feel for the time period. It was easy to imagine the settings, buildings, people and creatures. The early scene with the ghost-woman was well done, if not a tad predictable. But it worked.
The Mister-Yates connection is a good twist. I like the uncertainy of what their relationship is at first. It gets a little predictable towards the end of the story, tho.
I liked how the connection between Mister and Merrin that grew as the story went on. He respected her, and it showed. She should be a little more freaked out by the creatures, in my opinion. She has to be tough and strong willed, as you've written her for the most part. But she's so young, it only makes sense that she'd be panicked around these horrible things.
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What didn't:
There's an inconsistency to the tone of the story. There's the horror aspect, which is handled fairly well. But then there's this almost family adventure feel to many of the scenes with Mister and Merrin. Their dialogue is too lite and airy, at times, clashing with the more hard edge aspects of the story. Some of the Mister and Merrin scenes go on too long which, to me, means there's too much exposition. Take a look at the Alien script written by Walter Hill. Almost the whole story is told in one-word sentances, but you can envision that entire world. That format won't fully work for your story, but it will give you a solid idea of how efficient a well-written script can be.
Like I mentioned, the lack of an "exit strategy" for Richards with the creatures really bothered me. While this is a horror-fantasy story, you still have to approach it from some measure of reality. The audience has to feel "what would I do in that situation". I hardly think anyone would say "Let's create an uncontrollable army of bood-thirsty ghouls! What could possibly go wrong?"
Mister needs to be more consistently bad-ass. He talks a little too much for a guy with a chip on his shoulder. Gotta think Eastwood's "Man With No Name" hero, and get his talking down to the bare minimum. His dialogue is weak in some spots, especially in his quiet moments with Merrin.
I didn't buy at all that Mister would let Merrin, all of age 9 or 10, run out in the middle of the ghouls and their bloodlustiness to get the kegs of gunpowder. No portion of that scenario made sense and took me out of the story.
A lot of the dialogue throughout the script felt a bit cartoonish and over-wrought, especially for Yates. He's a good but not great villain, and part of that is due to his dialogue. He needs to be great to pull off a story like this. The dialogue needs to be consistant for each character to maintain the tone of the story.
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These are just my opinions, do with them what you will. Best of luck