At Amazon Studios
Animator, Writer
Credits in 5 works
| Credits | Works | Average Rating | Downloads | Date Created |
|---|---|---|---|---|
| Writer |
ZvG: Zombies Vs Gladiators Glen's 3rd Draft (Script 117) |
3.0 stars
(1)
|
17 | 08/31/11 |
| Writer |
ZvG: Zombies Vs Gladiators Glen's 2nd Draft (Script 112) |
No rating
|
1 | 08/31/11 |
| Writer |
ZvG: Zombies Vs Gladiators Glen's 1st Draft (Script 30) |
2.5 stars
(2)
|
52 | 08/10/11 |
| Writer |
Selective Memory Glen's 2nd Draft (Script 2) |
4.5 stars
(4)
|
49 | 01/24/11 |
| Writer |
Selective Memory Glen's Original Draft (Script 1) |
4.0 stars
(1)
|
14 | 01/20/11 |
Page 14: I’m trying to figure out why Camp hates Randy so much? Does Randy remind him of someone abusive? I get that step-fathers have a bad rap going in, but Camp seems a bit overboard. The simple statement of “I just don’t like you” is bold and brash for Camp, but it doesn’t really speak volumes. Maybe something more along the lines of “you could never be my dad” or “why can’t you just leave us alone so my real dad can come back”…that would still speak the volume you’re portraying but also give us more of a reason why Camp dislikes Randy so much other than “I just don’t like you.”
Page 14: should that be “Been there, done that” ??
Could it be perhaps that Camp shared these games with his dad and maybe that gives more of a reason why Camp resorts to his imagination and dislikes Randy so much?
Page 15: this is the second time I’ve seen Camp fall backwards into his imaginary lava pit. I good running scene that could be played on might be for this to be Camp’s Achilles heel. Perhaps making that last jump onto the bed has been a chore for him – for which he most always never makes. This last jump, like normal, sends him careening backwards and into his imaginary world. Near the end, this jump could be pivotal. Just a suggestion…it’s fine the way it is, but was a thought.
I like how this has a Hawaiian theme and I can see where what Camp has learned will help him and I perceive that Randy will have something to do with the story – being that he is from Hawaii.
I’m perceiving Morca will end up being the antagonist – along with the mud men.
Page 23: the dialogue between Camp and Ten-Tuck seems a bit bland. It just seems rushed here. Great everywhere else.
Page 26: what doesn’t feel right is that Camp is ‘new’ to this village, yet no one seems to question him, where he’s from, why he’s there, why he has a funny name to them,…or where his parents are? It seems as though Rayna would have at least taken him in. Also, he sort of crashes their village and then he’s sleeping. Like a stray dog that just wandered into the village that everyone just seemed to accept.
Page 28: Ten-Tuck hasn’t known Camp long…how does he know Camp is stubborn and selfish?
A little more backstory or exposition of Morca’s terror would justify more the decision to hunt him. The decision to go hunting so quickly seems out of place. Camp is in a new world where he knows no one, yet, he doesn’t ask a lot of questions or seem afraid. He only has one run-in with Morca. Perhaps Camp could have had a close call with Morca whereby Ten-Tuck had to step in and save Camp…again. That would at least give more of a reason to hunt Morca and Ten-Tuck to see Camp as stubborn and selfish.
Page 30: I like the feel of the story but this thing with Camp is really bugging me. He’s new and yet he seemed to skip over many years of earning his place in the village. Rayna takes him in because “it felt right” and now he’s going with the others to hunt their GREATEST adversary. Things seem way to rushed at this point.
It’s not until page 38 that we get a good exposition of Morca.
Another note…Camp had this great imagination where HE made things up. Now he seems to be stuck in a dream land that has none of his making – other than the volcano and shark. Shouldn’t some of this be his influence?
Camp’s character arc seems a little flat. He hasn’t really faced any personal challenges. He doesn’t even talk about HIS world or missing his sister or mom.
Maybe Camp competing with another child in the camp. Maybe Ten-Tuck lost a son and feels like Rayna is pushing Camp as a replacement. This would at least let Camp know what it feels like (him giving Randy the cold shoulder).
Page 51: Camp hearing his mom should have happened long ago. Only now he mentions missing his family?
Too much of a big gap between the last time we saw Morca. Now we are introduced to the mud men finally on page 57.
It gets a bit confusing…why is Camp so eager to be Ten-Tuck and Rayna’s child after hearing his mother’s voice and missing her?
The fascination with Rayna and Camp wanting to be with his mom Tracy makes Camp seem like he has an identity crisis. I get that it appears Camp is in some sort of coma and is dreaming, but either Camp wants to be Rayna and Ten-Tuck’s son, or he wants to go home. You’re giving too much choice.
Page 97: Camp hugging Randy seems a bit out of place. It’s too forced. I get that there are SMALL similarities between Ten-Tuck and Randy…but it’s not apparent. You need to make it more apparent. There needs to be some conflict between he and Ten-Tuck other than the initial conflict.
The ending image was a little ‘meh’ for me. Randy/Ten-Tuck and Camp’s relationship needed to evolve more in that Camp gave Randy the cold shoulder but Ten-Tuck initially gives Camp the cold shoulder. Therefore, this doesn’t translate very well. This portion doesn’t mesh well with the rest of the story. Camp, one, needs to be more in shock mode of where he’s at, and then two, he needs to form some sort of relationship with Ten-Tuck other than being forced into it. What if Randy and Camp found a pearl together as the ending image? The pearl holds significance…the pearl should be in your opening image too. A good script has an opening and ending image that mesh together. Sort of tying things together.
On a more positive note…this is an enjoyably fast read.
/end random notes while reading
This is what I perceive as your standard story structure outline.
Hook: the dreamscape like scene of lava that Camp and Beck play around. It’s picturesque and semi-sets up what we are in for. It helps draw us into the creativity of Camp. Later we learn that he's bitter towards a potentially new father. The only critique is that there should be a better opening image that would tie into the ending image.
Exposition: good explanation of the current situation…Camp has a vivid imagination, Tracy is a divorced mom who’s met someone – Randy, Beck is a receptive little sister, Randy is the step-dad to be with the obstacle of earning Camp’s approval, and the missing dad that Camp hasn’t let go of. Camp is clearly the protagonist. Antagonist finally mentioned on page .
Catalyst: Camp falling into his dream world. Although, it would have been nice for something magical to happen to set this into motion. Jumanji and the like required a game. Camp’s world just sort of ‘happens’.
Break into Act II: The decision to hunt Morca; sub-plot: Rayna tasking Ten-Tuck to teach Camp.
MidPoint: Ten-Tuck getting hurt; Mag Pot revealing that the volcano could erupt soon.
Break into Act III: Finding the pearl that will destroy Morca; mud men moving in.
End: Morca’s defeat, Mud men defeat, surviving the eruption.
Realization: Camp’s family circle discovery
PREMISE: The premise is good. It has a bit of a Jumanji feel to it. It has a good model for a family movie. I can see The Rock being Ten-Tuck. However, because Camp fabricates a lot of his imagination, his play scenes in the beginning and the dream world should translate each other. There needs to be a key to this dream world. It does tell a good moral though, and that’s a plus.
STORY STRUCTURE: As I mentioned above, I am able to point out a basic outline. The structure is there. The story telling itself needs just a little help. Camp needs a reason to dislike Randy so much other than him just being “the other guy replacing my dad”. Camp also needs a reason to form a relationship with Ten-Tuck and Ten-Tuck needs more similarities with Randy. We know very little about Randy, so in order to mesh Randy and Ten-Tuck together, they need similarities. More of them. Camp needs to be scared initially in dream world (much like being scared at having a new dad; maybe they’re moving and so he’s scared of a new town). Camp needs to learn how important family is. He never really does. He gets some teaching. But the lessons seem too convenient. There’s no discovery for him. Ten-Tuck gets taught a lesson…but why? If he’s really Randy, Randy doesn’t need a lesson taught. There seems to be too much focus on Ten-Tuck. Morca needs to present more of a challenge and danger. The pearl needs to have more significance.
But overall, the structure is good.
CHARACTER: Camp…he’s a typical kid. Not receptive to change (although he doesn’t really question his new surroundings). Misses his dad. Has a vivid imagination. But he needs MORE of an arc. He has self discovery at the end, but it seems to projected. He doesn’t really have an “all is lost” moment until maybe when he thinks he’s lost Ten-Tuck. Beck seemed to be a big part of him in the very beginning, but you don’t translate her into the dream world but a brief moment before the mud men attack the village. He does get to learn some things and become a hero. He also needs to DISCOVER this dream world more other than just being tossed into the ocean in the beginning. He imagined it…it should be a bigger discovery for him.
Ten-Tuck…I think he’s given too much of a role. He competes heavily as the protagonist in the story because of this. He’s important, but he needs to take a side seat to Camp. Also, he needs more similarity to Randy. You have the thing with him giving a knife to Camp (like Randy did) … which Camp should initially reject as he did in reality. There’s the swinging of an axe like a fireman. And there’s the losing of the brother. But you give Ten-Tuck and arc of self learning. Camp needs this more than Ten-Tuck. Ten-Tuck can be a solid support, but again, seems to compete too much with Camp for protagonist.
Beck…nice start but sort of fades away. Same with Raji/Rutemo and Tracy.
Rayna…I can see the sympathetic similarity to Tracy…but it seems “filler” like. Shouldn’t she have self-discovery as well?
Morca…clearly the antagonist…but a weak one. First, there should be some significance to a snake (other than Camp’s pet) in the beginning. Maybe the snake is Randy’s and Camp is deathly afraid of it. But other than the village threat, Morca presents no challenge…and there’s no consistency in that the snake doesn’t present any challenges in the real world either.
Mud Men…I can’t place them in the real world…other than maybe the bullies who pick on Raji. But again, they should have more significance in the real world. Maybe Camp attempts to help Raji and Camp himself gets beat up too in the process and they make fun of his lack of a dad. Somehow that could translate to the Mud Men in the dream world.
DIALOGUE: Very good. You translate emotion well and I can tell the mood of the characters. The dialogue drives the story well. There were only a few places where the dialogue seemed too rushed. But overall very good.
EMOTION: For what you’re accomplishing, the emotion is good. I can tell that Camp really dislikes Randy. That Tracy loves Randy, but wants to communicate that Camp in an easy way. Camp has a typical young man feel to him. Ten-Tuck seems strong, but as I mentioned before competes for the protag role. Camp is a bit confusing at times. Not in what he does portray, but what he should. By that, I mean, he should go through a transition of sorts. He should be angry (as he is), then scared, then worrisome, then perhaps accepting of his new worlds as he attempts to learn – much like Jake in Avatar. But this has to evolve. He just seems to welcome the new change without any question.
OVERALL: I think this has a lot of potential for a kid movie. It has a promising story that just needs some tweaks, but for a first draft, this is worth checking out again.
Please do not take offense to any of my comments. These are only my opinions and others may have different ones. I wish you the best of luck!