About
I like to write, I like good stories. I've seen a lot of movies where they could have been done better, and I thought: "Can you do better?" And then I decided I wanted to contribute to the arts and let my artistic side flow.
I'm more of a fantastical adventure kind of guy, I won't end up writing any harrowing dramas about history or things like that. I'll write action, sci-fi, horror, fantasy, all that impossible stuff.
For me, its not about the money. Its about pure creation, from my fingertips on my keyboard to the silver screen.
I went to film school and wrote a few projects, and when it was showcased in the year end presentation, I knew it in my heart that I wanted to be a screenwriter. I wrote something and then gave it life. It was an amazing moment I'll never forget, and I hope I can do it again and again. (repeatedly)
That's who I am in a nutshell. A creative soul who loves stories, characters, movies, and I will always strive to have own creations made celluloid.
As the script goes on, it has more spelling errors. I think the Scavenger villains need to be developed more. If one of the Scavengers from the beginning of the script was the brother or relative of the Leader, then it would make sense for the Scavengers to go after Trucker so badly.
Trucker needs a name. People remember Jack Burton from Big Trouble in Little China. Or Lincoln Hawk from Over the Top. Since you want to have the next big trucker character, he needs a name. Maybe Carson, or Budd. Something.
The ending with the zombie kid would be a lot better if he wasn't a zombie. In order to have a full emotional character arc, he has to do something in order to make it better. It'd be more realistic if the kid was sick with the flu and Gemma needed to get some medicine and was going to trade herself or gas for some at Emerald City.
Zombie rats are a bit extreme and I don't think they need to be included in the script.
My biggest complain: The final twist. We discover the entire time that Cowboy is an intelligent zombie, something that is ridiculously hard to buy. Intelligent zombies in the wilderness, we've seen that before in Land of the Dead. But to have zombie who can still get horny, wear clothes, organize and kidnap humans, its a bit of a stretch.
If you wanted to improve the script and still keep the villains the same, make it so that the Scavengers end up being the good guys at the end. They knew who Trucker was delivering to. (you'd have to remove the vengeance subplot then). This way its a better twist. The people we thought were just Road Warrior rejects end up being the good guys, and the hero had no idea.
I also didn't really care for Gemma dying. It seemed a bit too extreme that Cowboy would just feed her to anyone. They should have gone for the crowd pleasing ending and have her taken up to Cowboy's place to be eaten by him.
As Trucker is forced to leave by the big zombie, she asks him to get the medicine for her son. But then he charges in and takes out everyone, even killing the big soldier zombie with a headshot. Trucker: You can get the medicine...yourself. Then they free the prisoners Temple of Doom style.
If this is an action adventure horror, it should have a happy ending to match the bleak opening. Then they could continue their adventure by going North to look for Trucker's daughter. Action movies should have a happy ending. It'd be more popular with crowds anyway and be more believable than a dog/zombie coyote fight.
Overall, it was a very interesting concept that could use a polish in the second half. The first half is taut and awesome, a road trip mixed with tons of zombie action. But you need to polish up the second half.